Manual:Infantry Manual:Appendix E

APPENDIX E: Ammunition Types
The projectile weapons used by the STARFLEET Marine Corps are classified into two broad categories: Elec-tromagnetic Projectile Weapons (EMPWs) and Case-Less Weapons (CLWs). To simplify the lines of produc-tion, all ammunition used in either one of these types of weapons are the same. CLWs only require the addi-tion of their propellant shell to be made complete.

To assist in propelling a round along the barrel of an EMPW, all rounds are constructed with a collar of gallic-ite composite. This composite includes carbon nanotubes that stabilize the metal so that it largely dampens the gallicite’s dangerous electrical properties, but it is still able to accept phenomenal amounts of electromag-netic energy. The gallicite collar allows the EMPW’s electromagnets to use less energy to propel the round to greater velocities than if the round had simpler magnetic properties.

Slug
This is the basic type of ammunition for many sizes of projectile weapons. The core of the round is a solid piece of Duranium; hard yet brittle in the purity used in ammunition, yet when jacketed in the Polyalloy shell it can allow the round to effectively penetrate personal grade and light vehicle armor

Armor Piercing
Typically used in fire support weapons, its core is made up of three different materials. The round has a sec-ond Monotanium laminate inside the typical Polyalloy shell; its electromagnetic properties give the round a greater chance to penetrate the defensive force shields around armored vehicles. The nose is pure Rodinium which allows maximum penetration of an armored target. However, Rodinium is brittle when used in ammuni-tion and requires the core to be made of Duranium, which adds mass and hardness to the round

Incendiary
A reserve type of ammunition in fire support weapons when anticipated targets are lightly armored and con-tain flammable materials. The round’s core is a supply of Clancium Oxide surrounded by a thin shell of Ter-minium. The Clancium Oxide has marginal explosive properties but burns slowly and at incredibly intense temperatures. The Terminium is the same material used in Photon Torpedo casings and adds an oxidizing fuel source to the incendiary properties of the Clancium when ignited. To ignite the Clancium Oxide, the round has an impact fuse with a core of Mooride Polyronite 4. Mooride is incredibly explosive itself and only microscopic amounts are used in Incendiary rounds. These amounts are more than enough for the purposes needed, and to add a small explosive charge to spread the incendiary agent.

Explosive
A common type of ammunition typically used in conjunction with Armor Piercing rounds or in situations that require destruction of the target by explosion. The core is a solid piece of Ultritium 283 which is a very ener-getic explosive, surrounded by a thin shell of Terminium. Because this round is not meant to produce frag-mentary shrapnel, its explosive power is completely directed against the target causing impressive damage in relation to the size of the round.

To detonate the Ultitium 283, the round has an impact fuse with a core of Mooride Polyronite 4. Mooride is incredibly explosive itself and only microscopic amounts are used in Explosive rounds but these quantities are more than enough for the purposes needed.

Armor Piercing-Incendiary
This form of ammunition is used mainly by larger weapons against targets that are armored but contain a large volume of flammable materials, such as fuel tankers or ammunition trucks. The nose of the round is sol-id Rodinium, which is brittle when used in ammunition but is strong enough to pierce a respectable amount of armor before breaking apart. At the core is a supply of Clancium Oxide surrounded by a shell of Terminium. The Clancium Oxide has marginal explosive properties but burns slowly and at incredibly intense tempera-tures. The Terminium is the same material used in Photon Torpedo casings and adds an oxidizing fuel source to the incendiary properties of the Clancium when ignited

To ignite the Clancium Oxide, the round has a delayed impact fuse with a core of Mooride Polyronite 4. The fuse will detonate the explosive charge .001 seconds after impact so that the round is either embedded in the armor of a target or inside the target itself once it detonates. Mooride is incredibly explosive itself and only microscopic amounts are used in Incendiary rounds. These amounts are more than enough for the purposes needed, and to add a small explosive charge to spread the incendiary agent.

Armor Piercing-Explosive
A favored round with the weapons onboard armored vehicles; it can pierce many forms of light and medium armor while still imparting an explosive charge. The nose of the round is a solid piece of Rodinium backed by an equally thick piece of Duranium. This combination of materials gives the round excellent armor piercing qualities while still leaving room for the explosive Ultritium 283. The Ultritium is very energetic and once deto-nated will fragment the Rodinium and Duranium throwing dangerous shrapnel into the interior of the target.

To detonate the Ultitium 283, the round has a delayed impact fuse with a core of Mooride Polyronite 4. The fuse will detonate the explosive charge .001 seconds after impact so that the round is either embedded in the armor of a target or inside the target itself once it detonates. The Mooride is incredibly explosive itself and on-ly microscopic amounts are used in Explosive rounds, but these quantities are more than enough for the pur-poses needed.

Armor Piercing-Incendiary-Explosive
This is an all-in-one round used primarily in Aerospace cannons, possessing good penetrating properties while still having enough explosive agents to cause respective damage and igniting any flammable materials. The nose of the round is a solid piece of Rodinium backed by an equally thick piece of Duranium. This combi-nation of materials gives the round excellent armor piercing qualities while still leaving room for the explosive incendiary agent. At the core is a supply of Clancium Oxide surrounded by a laminating shell of Takemurian Lite. The Clancium Oxide has marginal explosive properties but burns slowly and at incredibly intense tem-peratures. The Takemurian Lite is highly explosive by itself and is only used in explosive ordnance that lacks the available mass to use more common explosives.

The detonating agent for both the Clancium Oxide and Takemurian Lite is a delayed impact fuse with a core of Mooride Polyronite 4. The fuse will detonate the explosive charge .001 seconds after impact so that the round is either embedded in the armor of a target or inside the target itself once it detonates. Mooride is in-credibly explosive itself and only microscopic amounts are used in these types of rounds; but these amounts are more than enough for the purposes needed.

Anti-Aerospace
The round used in Aerospace Defense Artillery units or any units expecting attack by enemy aerospace units. The nose of the round is a Rodinium laminated piece of Monotanium which together can defeat the armor plating of a typical aerospace vehicle. The Monotanium also has electromagnetic properties which serve two other purposes than armor penetration: initially it makes the round more capable of penetrating a vehicle’s defensive force shield, and second the round can sense close proximity to other metals.

Under ideal conditions the explosive charge will detonate after the round has made contacted the target, but in order to assure that the target takes damage even from a near-miss a small computer nano-chip is embedded within the Monotanium nose. This nano-chip’s jobs are to detect when the round is fired, arming the round, and detecting proximity to a large metallic object, the threat aerospace vehicle, in order to detonate the explosive charge. The nano-chip’s programming will only detonate the explosive charge if it has not made an impact detonation within .001 second of detection of a metallic mass.

The round’s core is made up of Ultritium 283, which is an extremely high explosive, surrounded by a prescored shell of Duranium in order to produce fragmentary shrapnel in case of a near miss. The fuse, con-trolled by both impact and the computer nano-chip, is made up of minute quantities of Mooride Polyronite 4. The Mooride produces a pressure wave when detonated and the quantities in the fuse will not only detonate the Ultritium 283 but also double the effective fragmentary range of the round.

Sabot
This is a sub-caliber round that is used against heavy armored vehicles. The core of the round is made of Monotanium, which has respectable armor piercing abilities along with certain electromagnetic properties that allow it to penetrate force shields more easily. The nose is made of Rodinium, imparting added strength. The round is stabilized in flight by four rear-mounted fins that induce a high velocity spin to the penetrator that will allow it to travel farther with no appreciable effect on accuracy.

The caliber of the round is 50% smaller than the barrel of the weapon, so that a smaller point on the target can be hit with the equivalent force of a normal sized round. Therefore, the gallicite collar has been rede-signed to not only propel the round in an EMPW but also to center and stabilize it within the barrel of a projec-tile weapon. The gallicite collar is not designed to be aerodynamic and is ripped away from the rest of the round after it leaves the muzzle, allowing the penetrator to proceed to the target.

Frangible
Frangible rounds are used in environments when penetrating anything more than a single individual or any form of solid surface is undesirable. The core is a porous piece of Terminium which while hard enough to pierce organic flesh breaks apart when striking something hard. This fragmentary effect is devastating when inside an organic body because the round stops being a solid piece and instead becomes shrapnel, ripping apart the insides of a target. However, when striking a piece of non-organic material, it harmlessly fragments and doesn’t penetrate even the lightest armor materials.

Ballastic Ordinance
Ordnance rounds resemble blunt nosed projectile rounds, which allow them to carry more explosives. They depend mostly on explosive charges to destroy their targets more than passive ballistic or design characteristics. While the internal structure and materials are different between each round, the external casing is the same in all cases. The exterior of the round is a laminate of Polyalloy over a shell of Terminium, which togeth-er are capable of withstanding large amounts of physical stress without failing. The Polyalloy laminate is also nearly frictionless, giving the round a smoother passage through an atmosphere. The Terminium shell is tough, durable, and the same material used in Photon Torpedoes; it is also pre-scored to produce dangerous shrapnel in nearly all rounds. All rounds, except Grenades, also incorporate retractable fins to stabilize the round in flight. Each round has eight stabilization fins mounted at the rear that will extend at lock into place once fired. In low/no atmosphere environments the stabilization fins will be replaced with a thruster assembly that will give equivalent performance but at a larger mass per round.

High Explosive
A type of round used frequently in situations that require destruction of unarmored targets and in combat areas with a high concentration of Infantry forces. The core is a solid piece of Ultritium 283 which is a very energetic explosive. The typical Terminium shell is twice the thickness as is typical in normal rounds to increase the number and density of the fragmentary shrapnel produced upon detonation. However, this increased thickness is not present in the nose cone since any shrapnel produced in this part of the round would be wasted against the object being impacted.

To detonate the Ultitium 283, the round has an impact fuse with a core of Mooride Polyronite 4. Mooride is incredibly explosive itself and only miniscule amounts are used in Explosive rounds but these quantities are more than enough for the purposes needed.

High Explosive-Anti Armor
A round designed for attacking armored or otherwise protected targets, along with still being able to produce respectable sprawl shrapnel within the target itself. In the nose of the round is a shaped charge of Takemu-rian Lite and Tritanium. The Takemurian Lite fills the body of the round and provide the explosive potential. The Tritanium is shaped into a hollow cone with the base towards the nose of the round; when detonated the cone will fail in a predictable top to bottom fashion which will force the entire explosive potential of the round against a small point on the target. This focused explosion can defeat nearly all reinforced structures and many types of heavy armor. However, it will still detonate nearly harmlessly against any energy force shield.

In this round the typical Terminium shell is replaced with sturdier Duranium, which will still be destroyed when the round detonates but will hold its integrity long enough to assist in focusing the explosive potential better than Terminium. The whole round is detonated by an impact fuse with a core of Mooride Polyronite 4. Mooride is incredibly explosive itself and only microscopic amounts are used in Explosive rounds; however, these amounts are more than enough for the purposes needed.

Air Bursting High Explosive
This is a programmable round that can detonate at a preset distance from the ground or any solid surface. The core is a solid piece of Ultritium 283 which is a very energetic explosive. The typical Terminium shell is twice the thickness as is typical in normal rounds to increase the number and density of the fragmentary shrapnel produced upon detonation. The construction of the Terminium shell in Grenade rounds differ from Mortar and Artillery rounds because each weapon has a different typical attack profile. The Terminium in a Grenade is of equal thickness around the entire round since Airburst Grenades are most effective when clear-ing structures and small areas. The Terminium in Air Burst Mortars and Artillery is especially pre-scored on just the nose and the flanks because these rounds are meant to fragment and spread shrapnel around a large area when still above the ground.

The round is controlled by a computer nano-chip in conjunction with an integrated laser sensor assembly. The nano-chip’s duty is to detect when the round is fired and arm both the fuse and the laser sensor. The sensor, which has been wirelessly programmed by the firing weapon, will detect when the distance to a solid object or target reaches the preprogrammed distance and then detonate the explosives. In order to detonate the Ultiti-um 283 explosive core, the round has a computer-controlled fuse with a core of Mooride Polyronite 4. Mooride is incredibly explosive itself and only microscopic amounts are used in Explosive rounds, but these quantities are more than enough for the purposes needed.

Guided High Explosive-Anti Armor
This round is designed to be used with accuracy at extreme ranges against mobile targets. In the nose of the round is a shaped charge of Takemurian Lite and Tritanium. The Takemurian Lite fills the body of the round and provide the explosive potential. The Tritanium is shaped into a hollow cone with the base towards the nose of the round; when detonated the cone will fail in a predictable top to bottom fashion that will force the entire explosive potential of the round against a small point on the target. This focused explosion can defeat nearly all reinforced structures and many types of heavy armor. However, it will still detonate nearly harmlessly against any energy force shield.

In this round the typical Terminium shell is replaced with sturdier Duranium, which will still be destroyed when the round detonates but will hold its integrity long enough to assist in focusing the explosive potential better than Terminium. The whole round is detonated by an impact fuse with a core of Mooride Polyronite 4. Mooride is incredibly explosive itself and only microscopic amounts are used in Explosive rounds; however, these amounts are more than enough for the purposes needed. To increase their effectiveness in every situation the round integrates a guidance package. The guidance package consists of a simple “beam rider” seeker head and a more robust maneuvering package that, in Can-non and Artillery Shells, includes a second set of fins or maneuvering assembly behind the nose. The seeker head needs for the target to be illuminated by tachyon, electromagnetic, or laser means to strike its target. Mortar and Artillery rounds will typically do most of their maneuvering during the descent phase of their trajec-tories to render a top attack, where most structures and vehicles have their weakest armor protection. Can-non rounds have restricted maneuverability and cannot engage a high-performance target, like a small vehi-cle or aerospace craft; its range of motion is limited to a 15° cone focused on the muzzle of the weapon when fired.

Incendiary
A reserve type of ammunition that is designed to discourage and destroy infantry and light vehicles. The round’s core is a supply of Clancium Oxide, which has marginal explosive properties but burns slowly and at incredibly intense temperatures. The normal Terminium in the shell adds an oxidizing fuel source to the incen-diary properties of the Clancium when ignited. To ignite the Clancium Oxide, the round has an impact fuse with a core of Mooride Polyronite 4. Mooride is incredibly explosive itself and only microscopic amounts are used in Incendiary rounds. These amounts are more than enough for the purposes needed, and to add a small explosive charge to spread the incendiary agent.

Phased Energy
A round used to deliver a fatal strike against infantry targets with minimal damage to structures or vehicles. The core consists of two high density phased energy capacitors charged to near overload and connected by low resistance isolinear circuitry that would allow the energy to pass between the two capacitors without any resistance. However, each capacitor is charged with energy of a different polarity, this means that when the connecting circuitry is made active the highly differential charges would cause a massive short circuit with a massive explosion. This exposition would release a phased energy pulse equivalent to the Level 16 setting on a standard Phaser Rifle, with lethal effects on any organic target within the blast radius. The effective range of this round is directly proportional to the size of the capacitors, maxing out at about 500 meters on clear ter-rain. The blast effects cannot pass through solid objects, such as vehicles or structural walls, but will damage these objects along with any un-hardened electrical components.

The round is controlled by a computer nano-chip in conjunction with a laser sensor assembly. The nanochip’s duty is to detect when the round is fired and arm both the isolinear circuitry and the small laser sensor. The sensor, which has been wirelessly programmed by the firing weapon, will detect when the distance to solid object or target reaches the preprogrammed distance and then activate the short circuit causing the explosive pulse.

Canister
This round has been the subject of many debates throughout the years because of its devastating, and some-times gruesome, effects on its targets. It contains thousands of small razor-like pieces of Duranium enclosed with the typical Polyalloy shell. The Duranium razors, once fired, will disperse in a narrow cone from the muz-zle of the weapon but its effective range is rather limited (100 meters for Grenades and 500 meters for Can-non Shells). The effect of this round will shred or otherwise injure unprotected and lightly armored organic targets.

The shell of this round is composed of only a thin shell of Polyalloy only designed to protect the Duranmium razors before firing. Because of the accelerating effects of the EMPWs electromagnets, the Duranium will be traveling faster than the Polyalloy inside the barrel; therefore, the shell will disintegrate before the round leaves the muzzle. Also the Gallicite collar has been redesigned into thin segments so that once fired, it will actually split and become razor-like and add to the damaging effects of the round. In CLWs, the Polyalloy shell is sufficiently weakened that it will not survive the explosive acceleration of the Thalmerite propellant; the overall result will be the same as with EMPWs.

Sabot
This is the primary round for Cannons and is used against the heaviest of armored targets. The core of the round is made of a solid piece of Monotanium, which has respectable armor piercing abilities along with cer-tain electromagnetic properties that allow it to penetrate force shields more easily. A small bit of the nose is Rodinium which gives added strength to the armor piercing capabilities. The round is also stabilized in flight by four rear-mounted fins that induce a high velocity spin to the penetrator that will allow it to travel farther with no appreciable effect on accuracy.

The caliber of the Monotanium/Rodinium/Polyally round is 50% smaller than the barrel of the weapon using it. This is done so that a smaller point on the target can be hit with the same force and pressure that a normal sized round hits with. Therefore, the Gallicite collar has been redesigned to not only propel the round in an EMPW but also to center and stabilize it within the barrel of a projectile weapon. The Gallicite collar is not de-signed to be aerodynamic and is ripped away from the rest of the round after it leaves the muzzle, allowing the penetrator to proceed to the target.

Indirect Fire Anti-Armor
This round is used against targets in defilade or obscured by obstacles when artillery is not available or rec-ommended. Its design resembles a Mortar round more than a Cannon round; the round’s main section has a rounded blunt nose but is only half the length of a normal round. The final half of the length is a tail section with deployable tail fins for maneuverability. The fins will deploy once fired and take steering instructions from the acquisition and detonation seeker head. Once fired, the seeker head will orient the bottom of the roundwith the ground and seek out its target; this round has no cross mobility so it cannot prosecute a target, but it can detect its presence and orientate the bottom of the round to make a strike on the target. The ma-neuvering fins are replaced with a thruster assembly in no/low atmosphere environments with no appreciable effect on the rounds flight profile or lethality.

Demolition-Soft
This round is used primarily in infantry support roles because of its remarkable ability to create holes in nearly any building or structure. It does have a secondary anti-tank function, but due to modern force shields and advanced composite armor it is rarely used in this role. The round consists of a highly malleable explosive head contained within the standard Polly Alloy shell. The Terminium part of the shell is deleted from most of the body of the round and only remains at the base in order to support the Gallicite collar and provide stability to the round. The malleable head of the round is composed of plasticized Ultritium 283 which is solid enough to withstand being fired at hypersonic velocities but will intentionally “squash” against any hardened surface. When “squashed” the Ultritium 283 sticks to and forms a nearly perfect disc against the stricken target. When detonated micro-seconds later, the explosive force will create a sizable hole in or critically damage the strick-en target.

The Ultritium 283 is detonated by a delayed impact fuse with a core of Mooride Polyronite 4. The Mooride is molded into fibers embedded throughout the Ultritium 283 and connected to the fuse so as to create a unified and simultaneous explosion. Because it is incredibly explosive itself, only microscopic amounts are used in Explosive rounds; however, these amounts are more than enough for the purposes needed.

Demolition-Penetrator
This round is a favorite of Combat Engineering units or any other units needing a quick way to destroy build-ings and obstacles. The nose is constructed with a solid piece of Rodinium that will allow the round to pene-trate any reinforced structure or formation. The typical Terminium shell is replaced with Duranium, which is thicker where backing the Rodinium nose, to add in penetration, is also thinner along the flanks of the round, so as to not dampen the explosive potential of the core. The core of the round is a mixture of Anicium and Y urium explosives, which have high energy outputs in comparison to the amounts used. The whole round is detonated by a variably delayed impact fuse with a core of Mooride Polyronite 4. The fuse is calibrated with every round so that the crew using it can control how long the delay will be. This allows the round to be tailored to meet any target; simple earthen berms would need only a short delay while hardened and reinforced structures would need a longer delay. Mooride is incredibly explosive itself and only micro-scopic amounts are used in Explosive rounds; however, these amounts are more than enough for the purpos-es needed.

Guided Anti-Aerospace
This is a rare type of ammunition used only when both anti-aerospace missiles and energy weapons are in short supply or ineffective in each environment. The nose of the round has a small sensor guidance package that controls arming, detonation, and can control the maneuvering package to engage high performance aer-ospace vehicles. Once fired, the sensor system will calculate the trajectory of the round and begin searching for any aerospace vehicle within that trajectory. Once a target has been chosen the guidance system will use the maneuvering system, which includes a second set of fins/thrusters near the nose, to bring the round into the closest proximity to the target. Neither the sensor nor maneuvering systems are capable of tracking and or pursuing a target, they only have can detect a target and slightly modify the round’s trajectory; in effect as-sisting rather than replacing good gunnery practices.

Under ideal circumstances the round will detonate within 5 meters of its chosen target, hopefully destroying it or at least severely crippling it. However, the sensor package can also render detonation if one of two possi-ble conditions is present: another target crosses the path of the round during flight (a target of opportunity) or the round detects no targets. When no targets are detected, the round will detonate after a certain time in flight, wirelessly set by the gunner before firing.

The round’s core is made up of Ultritium 283, which is a very high explosive, surrounded by a pre-scored shell of Monotanium in order to produce highly capable fragmentary shrapnel. The Monotanium is strong enough to pierce most hull materials on aerospace vehicles, and it possess electromagnetic properties that allow it to more easily pass-through defensive force shields. The fuse is controlled by the sensor package and is made up of minute quantities of Mooride Polyronite 4. The Mooride produces a pressure wave when det nated and the quantities in the fuse will not only detonate the Ultritium 283 but also double the effective frag-mentar range of the round.

Guided Anti-Radiation
This round is used specifically to disable or destroy sensor vehicles or instillations at long ranges. The core is a solid piece of Ultritium 283 which is a very energetic explosive. The typical Terminium shell is replaced by Duranium and is twice the thickness as is typical in normal rounds to produce thick pieces of fragmentary shrapnel that can penetrate all but the thickest armors and heavily reinforced structures. This round has a guidance package incorporating an electronic warfare suite and an area reference system to precisely attack a target. The electronic warfare suite will track its target by homing in on the target's own electronic emissions. The specific emissions to be targeted will be programmed into the round when fired so that only certain classes of threat systems will be identified. Once the round has located its target, it will con-stantly update the area reference system; this system’s only purpose is to allow the round to strike its target if the electronic signatures being tracked are disabled. The area reference system is not capable of rendering a hit against a mobile target, but it will place the round on the last known position of the target; and due to the large area of effect for this round, close is good enough for at least a mission kill.

In order to detonate the Ultritium 283, the round has a computer-controlled fuse with a core of Mooride Poly-ronite 4. Mooride is incredibly explosive itself and only microscopic amounts are used in Explosive rounds, but these quantities are more than enough for the purposes needed. The fuse can detonate the round either by impact, when the electronic warfare suite is used, or by air burst, when the area reference system is in use.

Smoke
A round designed to conceal and camouflage units and or areas of terrain. At the core is a piece of Mooride Polyronite 4, which is not only a very energetic explosive but also produces a pressure wave when detonated that helps vaporize and disperse the smoke agent. The typical Terminium shell is a quarter of the thickness as is typical in normal rounds to drastically decrease the number and density of the fragmentary shrapnel produced upon detonation. This is done to reduce the chances of fratricide because these types of rounds are usually used in close proximity to friendly forces.

The Mooride is detonated by a computer nano-chip in conjunction with an equally small laser sensor assem-bly. The nano-chip’s duty is to detect when the round is fired and arm both the fuse and the small laser sen-sor. The sensor, which has been wirelessly programmed by the firing weapon, will detect when the round has reached the preprogrammed distance above the ground and then detonate the explosive core.

The smoke agent is a special blend of prismatic micro-crystals of Duranium, Transparent Aluminum, and oth-er energy resistant and reflective materials suspended in a liquid base. When detonated this solution produc-es a thick white smoke screen capable of obscuring the electromagnetic spectrum from 5 nanometers to 5 millimeters (Soft X-Ray Radiation to Extremely High Frequency Radio Wave ranges). This adequately pro-tects any units from observation by any standard battlefield optical sensor and engagement systems; it will provide some protection from energy weapons fire as well.

Burst Signaling
This round is used for aerial visual signals in order to mark positions, signal friendly units, and any other sig-naling tasks for which electronic silence but not visual stealth is required. The round has a computer nanochip that controls both arming and determines when the round as reached the apogee of its trajectory. When the apogee has been reached the nano-chip detonates a rod of Thalmerite explosive in the center of the round. The Thalmerite will serve two purposes: it will disperse and ignite the luminary properties of the individual vis-ual signaling segments.

The outer shell of the round is divided into eight rows of various numbers of pyramidal segments of Termini-um specially treated with a Clanicium Oxide Composite. While the typical Polyalloy laminate is still present in this round, the Terminium part of the shell is not. This allows the individual segments to maintain integrity dur-ing launch and flight but be properly dispersed when the explosive is detonated. The Clancium Oxide treated Terminium is a composite with any of eight additional chemicals to produce a particular wavelength of the electromagnetic spectrum. Possible wavelengths are:

In each case the segments are designed not to burn for more than five seconds, making sure that no incendi-ary effect is felt on the ground.

Illumination
A round used to illuminate a large area with light in a predetermined segment of the electromagnetic spec-trum. The round has a computer nano-chip that controls both arming and determines when the round as reached the apogee of its trajectory. When the apogee has been reached the nano-chip detonates a thin sheet of Thalmerite explosive between the outer shell and the core of the round. The Thalmerite will serve two purposes: it will remove the outer shell of Polyalloy and Terminium, and ignite the illumination properties of the round’s core.

The core of Grenade and Mortar rounds contain a solid piece of Terminium specially treated with a Clanicium Oxide Composite, and a small anti-gravity generator and power source. The core of Artillery Shells contains many segmented pieces of Terminium and Clanicium Oxide Composite, each with a small anti-gravity gener- ator and power source. The Terminium will oxidize while burning and be completely extinguished after about

Behavioral Modification Gas
This round is designed to clear small open areas and enclosed rooms without using energy or other direct impact physical weapons. Once contact is made with the ground or other hard solid surface it will begin to dis-perse one of three chemical agents: Oleoresin Capsicum (C-type or OC), Alphagas (A-type), or Iridagel (Jtype). All three will cause a constriction of the airway, temporary blindness, and skin irritation in varying de-grees depending on the levels of exposure. Oleoresin Capsicum is generally effective on most humanoid life forms, while Alphagas and Iridalgel are used against hardier forms of life, or species that have an immunity and or resistance to OC gas. The specifications for any of the chemical agent’s state that they have an inca-pacitating effect within 5 to 8 meters of the round. However, this figure is highly dependent on the environ-mental conditions of the area where the round is deployed.

Behavioral Modification Non-Lethal Impact
This round is designed to incapacitate or stun an individual humanoid target without using an energy weapon. Its head is a low-density poly-carbon composite with a blunted shape that is incapable of penetrating even unarmored organic targets. The Pollyalloy shell is deleted from this round, and the Gallicite collar is located at the rear of the round with a piece of porous Terminium to stabilize the poly-carbon head. When fired at low velocity, it will cause the target to become incapacitated from blunt force trauma. While not designed to be fatal, it can cause death if care is not given to aiming the weapon away from vulnerable points on the target’s anatomy.

Sub-Munitions Carrier
This round is strictly designed to disperse quantities of different types of ordnance over a large area. While the types of carried ordnance can vary between seven different types of sub-munitions, the central operating principles of the round are the same regardless. The round consists of the standard tail assembly, a Thal-merite explosive core, Polyalloy shell, and a computer nano-chip in the nose. The Thalmerite is in the center of the round in order to disperse the carried sub-munitions and will not damage any of their operating func-tions. The Polyalloy shell provides the structural integrity to the overall round and preserves the aerodynamic

flight characteristics but will still fragment easily and in a predictable fashion when detonation occurs; the Ter-minium is deleted from this round’s shell. The computer nano-chip will be programmed with a target area to which the sub-munitions are to be dispersed to, and once that area has been reached will detonate the Thal-merite to scatter the ordnance.

Propulsion Module
This is not a separate type of munitions but an add-on package that consists of a reservoir of Moyerite propel-lant and a varying number of exhaust ports (single powerful aft port in Artillery and eight ports at equilateral points around the circumference in Mortars). This is a standard and common attachment, so all Mortar and Artillery rounds are equipped with quick-connect points so that the assembly can be used in the field under combat conditions. The exhaust port(s) act as powerful jet that can add 75% to the range of any round it is used on, however in Artillery rounds they will lengthen the round by nearly 50% when used. The package also has a computer nano-chip integral to its construction to control when the thrust effect kicks in. It can be programmed to ignite the thruster in the ascent, apogee, or descent phases. When used during the ascent phase the round gains altitude and therefore a small amount of range and a certain amount of cross mobility when the round is guided. During the apogee phase the thruster provides the greatest amount of distance and is the most common phase when the thruster is ignited. To provide greater hitting power for anti-armor or high explosive rounds, the thrusters can be ignited in the descent phase. In low/no atmosphere or low gravity environments, this system are used on Mortar and Artillery rounds at all times. The purpose is to provide guidance and stability due to the reduced effectiveness of the tail fins in these environments. When used in such conditions the computer nano-chip is switched to its alternate setting and uses the same basic logic programming to provide flight assistance to the round. This alternate setting 60 standard seconds, and hopefully before the still burning material hits the ground. The Clancium Oxide is a composite with any of three other chemicals to produce a particular wavelength of the electromagnetic spec-trum. Possible wavelengths are:

The anti-gravity generator provides the ability to deploy this round in nearly any situation and environment and has enough power to slow the descent of the round during the entire burn time of the Terminium at a rate of .5 meters per second. Ground Marker A round designed as a ground-based signal to friendly units using a combination of visual smoke, light bea-con, sensor beacon, and communications beacon. Controlled by a computer nano-chip, it will arm itself once fired and begin transmitting its signaling devices once impact is made with a hard surface or its velocity is at or close to zero. Even though the round can to transmit many types of signals, it can be programmed to only transmit specific emissions so it can be tailored to individual missions, environments, and situations. The smoke is made of prismatic micro-crystals of Monotanium suspended in a liquid base. In order to vapor-ize the liquid smoke, it is heated to extreme temperatures; this is done by the light beacon portion of the round. Visible light is produced by burning a specialized piece of Terminium treated with Clancium Oxide Composite enclosed within the Pollyalloy shell, which doesn’t allow the heat to escape and therefore elimi-nates any possibility of accidental incendiary effects. The Clancium Oxide is a composite with any of eight additional chemicals to produce a particular wavelength of the electromagnetic spectrum. Possible wave-lengths are:

his burning Terminium also influences on the electromagnetic properties of the Monotanium, as the electri-cally reactive crystals will take on the properties of the light being produced. This means that whichever form of light is being produced, the smoke will reflect the same portion of the electromagnetic spectrum. Both the smoke and the light are designed for sixty seconds of activity.

The electronic portion of the round is powered by a small battery which allows for a similar sixty seconds of signaling as the smoke and light once activated by the controlling nano-chip. The sensor and communications beacon work off the same transmitter and can be programmed to emit in many pre-set frequencies. This al-lows units not within visual range of the light and smoke of the round, or when these features are not used, to locate the position marked by the round. The battery also has two secondary functions: one as a fuse for an explosive charge and as an igniter for the flammable Terminium. The explosive charge is a small piece of Thalmerite that is treated so that once exposed to an electrical current it becomes unstable; when the electrical charge stops it detonates. This means that the technology, and the round itself, will be destroyed after six- ty seconds. However, the explosive charge is so small, and largely contained by the Polyalloy shell of the round, that dangerous effects are only felt within half a meter; these effects are also limited to flash stun effects and small cuts.

D.03 Sub-Munitions
The following types of munitions are designed to be distributed by Mortars, Artillery, Missiles, and Bombs to cover large areas with various types of explosive ordnances. In nearly all cases these sub-munitions are cylindrical is shape with each end being flat. The sizes vary widely between individual types, the number of ex-plosives wished to be used in the round, and the sizes of weapon being used to distribute them. While the internal structure and materials are different between each round, the external casing is the same in all cases. The exterior of the round is a laminate of Polyalloy over a thin shell of Terminium, which together are capable of withstanding large amounts of physical stress without failing. The Polyalloy laminate is also nearly friction-less, giving the round a smoother passage through an atmosphere. The Terminium shell is tough, durable, and the same material used in Photon Torpedoes; it is also pre-scored to produce dangerous shrapnel in nearly all rounds. Each flat end of the individual sub-munitions has a data connection point which allows all pieces of the same round to be updated and or programmed easily. Nearly every type has a tail end and a nose end, discernable by the deployable fins on the tail end. These fins are deployed once the round is launched and will serve to stabilize and, if needed, guide the round once it is released from the carrying round. In low/no atmosphere environments this fin assembly will be replaced with a small thruster assembly with four exhaust ports that serve the same function as the fins. When used, the thruster assembly will add a marginal amount of length to the round, but this rarely affects the overall effectiveness of the sub-munitions round. The nose of the round usually contains a simple computer nano-chip that controls the stabilization fins or thruster assembly. However, it can in some cases be upgraded as a guidance package in order to strike particular targets or provide for even dispersal of the sub-munitions.

H-type Air Bursting High Explosive
This is a programmable munition that can detonate at a preset distance from the ground or any solid surface. The core is a solid piece of Takemurian Lite which is a very energetic explosive and is only used in explosive ordnances that lack the available mass to use more common explosives. The typical Terminium shell is twice the thickness as is typical in normal munitions to increase the number and density of the fragmentary shrap-nel produced upon detonation. The thicker Terminium is especially pre-scored and just on the nose and the flanks because these rounds are meant to fragment and spread shrapnel around a large area when still above the ground.

This munition adds a small laser sensor assembly to the typical computer nano-chip, its duty is to detect when the munitions has been launched and arm both the fuse and the small laser sensor. The sensor, which has been programmed by the round, will detect when the distance to a solid object or target reaches the pre-programmed distance and then detonate the explosives. In order to detonate the Takemurian Lite, the round has a computer-controlled fuse with a core of Mooride Polyronite 4. Mooride is incredibly explosive itself and only microscopic amounts are used in Explosive rounds but these quantities are more than enough for the purposes needed. X-type Anti Vehicle The lethality of this munition depends on an explosively shaped penetrator on its nose, which can pierce the top armor of any current and many projected armored vehicles. The explosive element of the round is a shaped charge of Mooride Polyronite 4 focused against the convex surface of a sheet of Monotanium. When detonated the Mooride will destroy the munition but will also send the Monotanium sheet towards the target. Once exposed to this explosive force the Monotanium sheet will fold in on itself and compress into a solid slug very similar to a Sabot round. This slug will penetrate the armor and render crippling damage to its tar-get; also Monotanium has electromagnetic properties that allow it to more easily penetrate force shields than normal materials.

The standard computer nano-ship has been upgraded with a simple sensor system that can detect proximity to a target; caution should be used as this sensor system cannot discriminate between friendly and threat ve- IN MANUAL 170 hicles, therefore will detonate against any detected vehicle. When the round has detected that it has properly orientated itself so the Monotanium penetrator will strike the target, the seeker head will detonate the Mooride Polyronite 4 explosive with an electrical charge.

K-type Incendiary
A reserve type of munition that is designed to discourage and destroy infantry and light vehicles. The round’s core is a supply of Clancium Oxide, which has marginal explosive properties but burns slowly and at incredi-bly intense temperatures. The normal Terminium in the shell adds an oxidizing fuel source to the incendiary properties of the Clancium when ignited.

To ignite the Clancium Oxide, the round has an impact fuse with a core of Mooride Polyronite 4. Mooride is incredibly explosive itself and only microscopic amounts are used in Incendiary rounds. These amounts are more than enough for the purposes needed, and to add a small explosive charge to spread the incendiary agent.

E-type High Explosive-Armor Piercing
A munition designed for attacking armored or otherwise protected targets, along with still being able to pro-duce respectable sprawl within the target itself. In the nose of the munition is a shaped charge of Takemurian Lite and Tritanium. The Takemurian Lite fills the body of the munition and provide the explosive potential. The Tritanium is shaped into a hollow cone with the base towards the nose of the munition; when detonated the cone will fail in a predictable top to bottom fashion that will force the entire explosive potential of the round against a small point on the target. This focused explosion can defeat nearly all reinforced structures and many types of heavy armor. However, it will still detonate nearly harmlessly against any energy force shield.

The standard computer nano-ship has been upgraded with a simple sensor system that can detect the loca-tion of a possible target; caution should be used as this sensor system cannot discriminate between friendly and threat vehicles, therefore will detonate against any detected vehicle. Once a target has been located the computer nano-chip will guide the munition to render an impact with the target. In this munition the typical Terminium shell is replaced with sturdier Duranium, which will still be destroyed when the round detonates but with hold its integrity long enough to assist in focusing the explosive potential better than Terminium. The whole round is detonated by an impact fuse with a core of Mooride Polyronite 4. Mooride is incredibly explo-sive itself and only microscopic amounts are used in Explosive rounds; however, these amounts are more than enough for the purposes needed.

F-type High Explosive-Armor Piercing-Incendiary
This is a reserve type of munition that is used primarily to attack combined arms formations or when the target is of an unknown composition. The construction of this munition is unusual because it contains two sepa-rate types of explosive elements, Takemurian Lite and Mooride Polyronite 4. A sheet of Takemurian Lite is placed directly inside the shell of the munition in order to produce the high energy fragmentary shrapnel. The Mooride Polyronite 4 is used to simultaneously ignite and spread the incendiary agent. Both explosives are detonated by different fuses control by the computer nano-chip in the nose of the munition; the Takemurian is detonated upon impact and the Mooride is detonated .001 seconds later.

The typical Terminium shell is replaced by Duranium and is twice the thickness as is typical in normal muni-tions to produce a thicker density of shrapnel that can also penetrate armor plating and reinforced structures. At the core is a supply of Clancium Oxide, which has marginal explosive properties but burns slowly and at incredibly intense temperatures. The detonator for agent for both the Takemurian and Mooride are fuses with a core of Mooride Polyronite 4. Mooride is incredibly explosive itself and only microscopic amounts are used in these types of rounds; but these amounts are more than enough for the purposed needed.

P-type Phased Energy
A munition used to deliver a fatal strike against infantry targets with minimal or no damage to structures or vehicles. The core consists of two high density phased energy capacitors charged to near overload and con-nected by low resistance isolinear circuitry that would allow the energy to pass between the two capacitors without any resistance. However, each capacitor is charged with energy of a different polarity, this means that when the connecting circuitry is made active the highly differential charges would cause a massive short circuit with an equally massive explosion. This exposition would release a phased energy pulse equivalent to the Level 16 setting on a standard Phaser Rifle, with lethal effects on any organic target within the blast radi-us. The effective range of this round is directly proportional to the size of the capacitors, maxing out at about 50 meters on clear terrain. The blast effects cannot pass through solid objects, such as vehicles or structural walls, but will damage these objects along with any un-hardened electrical components.

This munition adds a small laser sensor assembly to the typical computer nano-chip, its duty is to detect when the munitions has been launched and arm both the isolinear circuitry and the small laser sensor. The sensor, which has been wirelessly programmed by the firing weapon, will detect when the distance to a solid object or target reaches the preprogrammed distance and then activate the short circuit causing the explosive pulse.

Area Denial Mines
These munitions are used to quickly deploy minefields for the purposes of delaying or destroying enemy units. Unlike other types, these munitions are spherical instead of cylindrical because they are designed to grain most of their dispersal when they have impacted the ground. Relying on the inconsistencies of the ter-rain allows for a more random dispersal, therefore more effective as an area denial weapon. While there are two separate types of Mines, Anti-Personnel and Anti-Vehicle, both use the same internal workings: a com-puter nano-chip which controls arming and detonation. Arming occurs when the individual munition detects that it has impacted a solid surface and that the round has become stable with no momentum. Detonation is done one of two ways: the computer nano-chip detects that the munition has achieved momentum again, or pressure on the munition has increased dramatically. In all cases, however, a pre-set timer is used with these munitions; once expired this round will either detonate causing confusion or be rendered inert and safe.

The explosive and fusing elements for both types of Area Denial Mines are also the same, being a Thalmerite core with a fuse with microscopic quantities of Mooride Polyronite 4. The Thalmerite provides the power for the main explosion and the Mooride Polyronite 4, while extremely explosive itself, is used to ensure full and complete detonation of the Thalmerite.

The Anti-Personnel mine can be anywhere between 38mm to 75mm in diameter and is lethal anywhere from 15 meters to 30 meters depending on size. The Terminium shell is twice as thick in the Anti-Personnel muni-tion as is standard in other types and is pre-scored to produce a high density spread of high-speed fragmen-tary shrapnel. The Anti-Vehicle mine can be anywhere between 67mm to 115mm in diameter, it will disable most main battle tanks or destroy many light vehicles when detonated in immediate proximity, and is danger-ous or lethal to personnel out to 40 meters. The actual threat from this mine to a heavy armored vehicle is the explosive force delivered against the means of propulsion, but the shell of the munition has been strength-ened to allow secondary or near miss damage as well. The shell replaces the standard Terminium with Dura-nium, which like the Anti-Personnel version is twice as thick as normal. The pre-scoring on this munition is done so that the fragmentary shrapnel produced is thicker than normal but just as fast so that it is more of a threat to vehicles than massed personnel.

D.04 Missile Warhead
The warheads (missile types) of the above systems share identical functionality. Their only point of difference is the physical size of the warhead and therefore its damage potential.

High Explosive Missile
The warhead is designed to penetrate fortifications. The warhead of the missile is constructed with a Rodini-um / Carbon composite. The explosive element is made of plasticized Ultritium 283 which has the explosive potential needed in this type of ordnance yet is still malleable enough to “squash” against a target. The computer-controlled fuse can detect if the nose of the missile has fractured upon initial impact; if it has, the round will detonate within micro-seconds.

Armor Piercing-High Explosive Missile
A warhead designed for attacking armored or otherwise protected targets, along with still being able to pro-duce respectable sprawl shrapnel within the target itself. The explosive element is a shaped charge of Takemurian Lite and Tritanium. The Takemurian Lite fills the body of the round and provide the explosive potential. The Tritanium is shaped into a hollow cone with the base towards the nose of the round.

Phased Energy Missile
A warhead type used to deliver a fatal strike against infantry targets with minimal dam-age to structures or vehicles. The core consists of two high density phased energy capacitors charged to near overload. When the warhead explodes, it causes the capacitors to release a phased energy pulse equivalent to the Level 16 setting on a standard Phaser Rifle, with lethal effects on any organic target within the blast radius. The effective range of this pulse mases at round 400 meters on clear terrain. The blast effects cannot pass through solid objects, such as vehicles or structural walls, but will damage these objects along with any un-hardened electrical components.

Thermobaric Missile
The thermobaric warhead is designed to clear large, confined areas of personnel and equipment. Containing a supply of clancium oxide and blitmanite 834, upon detonation the two materials are aerosolized and spread through an area. After a predetermined amount of time, a secondary detonation ignites the two materials once they have achieved a perfect blend of fuel and oxygen. The resulting explosion causes a massive fireball and overpressure wave destroying equipment and eliminating unprotected infantry forces.